January 29, 2021
The IEEE Greece Computer Chapter organizes an online event entitled ‘AI and Games: the Co-revolution’ on Friday, 29 January 2021, at 18:00 pm!
Abstract: This talk focuses on the wonderful and long-term relationship between games and AI and the impact such a relationship has had on our lives. Games have been a core driving force for the revolution of AI which, in turn, has reframed our culture, and reshaped our society at large. While games have been assisting AI since its birth it is only very recently that we experience a strong inverse relationship: AI nowadays designs exciting games for us to play and for AI to advance further. While games are arguably one of the last frontiers for AI, AI is also the next great leap forward for games.
Speakers: Georgios N. Yannakakis is a Professor and Director of the Institute of Digital Games, University of Malta and the co-founder of modl.ai. He received the Ph.D. degree in Informatics from the University of Edinburgh in 2006. He does research at the crossroads of artificial intelligence, computational creativity, affective computing, advanced game technology, and human-computer interaction. He has published more than 260 papers in the aforementioned fields and his work has been cited broadly. His research has been supported by numerous national and European grants (including a Marie Skłodowska-Curie Fellowship) and has appeared in Science Magazine and New Scientist among other venues. He is currently an Associate Editor of the IEEE Transactions on Evolutionary Computation and the IEEE Transactions on Games and used to be Associate Editor of the IEEE Transactions on Affective Computing and the IEEE Transactions on Computational Intelligence and AI in Games journals. He has been the General Chair of key conferences in the area of game artificial intelligence (IEEE CIG 2010) and games research (FDG 2013, FDG 2020). He is a senior member of the IEEE.
Antonios Liapis is a Senior Lecturer at the Institute of Digital Games, University of Malta, where he bridges the gap between game technology and game design in courses focusing on human-computer creativity, digital prototyping and game development. He received the Ph.D. degree in Information Technology from the IT University of Copenhagen in 2014. His research focuses on artificial Intelligence as an autonomous creator or as a facilitator of human creativity. His work includes computationally intelligent tools for game design, user models for the design process, gameplay, or visual preference, as well as evolutionary computation and deep learning. He has published over 80 journal, conference and workshop papers on these topics, and has received several awards for his research contributions and reviewing effort. He has served as the general chair of the Evo-MusArt conference (2018-2019), the GALA conference (2019) and the FDG conference (2020).
For more information kindly visit the facebook event: https://www.facebook.com/events/2847191102266154